Portfolio
Software, tools, and design — personal work, Pleiades products, and visual craft.
Main work outside Pleiades — currently Warmind.
Product suite — Chat, Browse, Core Launcher, and Search.
UI concepts, game systems, and visual work.



UI and visual design for Warmind — Destiny 2 companion layout, inventory density, and dark celestial chrome.




Concept for a dedicated Zombies experience — lobby, loadout, and match UI for the standalone game I’ve always wanted.


Wireframe / skeleton for a game library — structure and hierarchy only, ready for skinning later.

Random cool futuristic MMO UI — main menu / hub exploration with high-energy sci-fi chrome.


Layouts and card chrome for a solitaire monster-slaying card game — board, cards, and combat flow.
Technical Architecture & Systemic Design Manual
Deterministic, dark fantasy single-player directional combat system engineered around spatial mechanics, continuous physical collision verification, and strict input agency.
Open to work, collabs, and design chats.
robert.robertsonid@gmail.com
Location
Glasgow · Scotland