Portfolio

ROBERT

Software, tools, and design — personal work, Pleiades products, and visual craft.

Glasgow · Scotlandrobert.robertsonid@gmail.com

Projects

Main work outside Pleiades — currently Warmind.

W
Live

Warmind

Destiny 2 companion — inventory, loadouts, vendors, triumphs, and activity history with a dense, game-native UI.

Next.jsBungie APITypeScript
Warmind preview 1Warmind preview 2Warmind preview 3

Pleiades

Product suite — Chat, Browse, Core Launcher, and Search.

Visit site →

Pleiades.Chat

v0.1.2

Communities, voice, LFG, feeds, and profiles — in the browser or as a native Windows app. Same account everywhere.

TauriReactWebWindows
Pleiades.Chat server viewPleiades.Chat profile viewPleiades.Chat post view
Browse app preview

Browse

v0.1.2

Everyone app installer — discover, install, and manage packages with winget, npm, and more.

WindowswingetInstaller
V1.3

Core Launcher

Keyboard-first Windows launcher. Search, clipboard, terminal, calculator.

RustGPUI
Soon

Search

Ultra-fast file finder with graph search, MFT indexing, and cache.

RustMFT

Design

UI concepts, game systems, and visual work.

Robert Robertson

Game UI · concept · product design on ArtStation.

ArtStation
Warmind design 1Warmind design 2Warmind design 3
View

UI and visual design for Warmind — Destiny 2 companion layout, inventory density, and dark celestial chrome.

UIGame companionDestiny 2
COD Zombies design 1COD Zombies design 2COD Zombies design 3COD Zombies design 4
View

COD Zombies Standalone

Concept for a dedicated Zombies experience — lobby, loadout, and match UI for the standalone game I’ve always wanted.

ConceptFPSZombies
Game library skeletonGame library skeleton lite
View

Game Library Skeleton

Wireframe / skeleton for a game library — structure and hierarchy only, ready for skinning later.

WireframeLibraryUX
Futurist Game Menu
View

Futurist Game Menu

Random cool futuristic MMO UI — main menu / hub exploration with high-energy sci-fi chrome.

MMOFuturisticMenu
Card game design 1Card game design 2
View

Card Game Design

Layouts and card chrome for a solitaire monster-slaying card game — board, cards, and combat flow.

CardsSolitaireMonster slaying

Blogs & Papers

Concept Paper12 min read
2026

Ashen Edge

Technical Architecture & Systemic Design Manual

Deterministic, dark fantasy single-player directional combat system engineered around spatial mechanics, continuous physical collision verification, and strict input agency.

Spatial PhysicsSwept CollisionSystemic DesignCombat ArchitectureFrame Pacing

Get in touch

Open to work, collabs, and design chats.

Email

robert.robertsonid@gmail.com

Location

Glasgow · Scotland